	glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT)	' Clear The Screen And The Depth Buffer
	glLoadIdentity()							' Reset The View
	glTranslatef(-1.5,0.0,-6.0)					' Move Left 1.5 Units And Into The Screen 6.0
	glBegin(GL_TRIANGLES)							' Drawing Using Triangles
		glVertex3f( 0.0, 1.0, 0.0)					' Top
		glVertex3f(-1.0,-1.0, 0.0)					' Bottom Left
		glVertex3f( 1.0,-1.0, 0.0)					' Bottom Right
	glEnd()									' Finished Drawing The Triangle
	glTranslatef(3.0,0.0,0.0)						' Move Right 3 Units
	glBegin(GL_QUADS)							' Draw A Quad
		glVertex3f(-1.0, 1.0, 0.0)					' Top Left
		glVertex3f( 1.0, 1.0, 0.0)					' Top Right
		glVertex3f( 1.0,-1.0, 0.0)					' Bottom Right
		glVertex3f(-1.0,-1.0, 0.0)					' Bottom Left
	glEnd()									' Done Drawing The Quad
	SwapBuffers ()
